Most hangars doesn't repair as they are supposed to. This guide will fix that.
It could be cool to add such a thing... So could you do it to all of your maps? I will list how to do here;
First, find the coordinates for the hangar. This can be done using BC42 or searching the StaticObjects.
con in the map rfa. Once you have found them, all you nee to do is create a new object spawn in the ObjectSpawns.c
on file with the hangar's coordinates. Here are the names of the objects you can add:
rem *** repairs all air vehicles ***
Object.create AirplaneRepair point
Object.absolut ePosition x/z/y
Object.rotatio n 0/0/0
rem *** repairs opposition air vehicles ***
Object.create Airplane1Repai rpoint
Object.absolut ePosition x/z/y
Object.rotatio n 0/0/0
rem *** repairs coalition air vehicles ***
Object.create Airplane2Repai rpoint
Object.absolut ePosition x/z/y
Object.rotatio n 0/0/0
This worked fine on the server without adding the repairpoint object to the ObjectSpawnTem
plates.con. However, while repairing at an added repair point in-game, the wrench icon doesn't show up. There may be a way to fix this, but as long as the hangar does what it's supposed to then I don't care if there is an icon or not.
Rotation AND Position MUST be the same as the hangar. x, z, y and the three 0's must be replaced with the EXACT same cordinate.
By the way. I figured out i was member. However, i also figured out that my member position was out-dated becose i didn't reply in forums becose that i though i was out.
Can i come in again?