*MAFIA* Forums

*MAFIA* => Help => Topic started by: Thunderstruck on November 30, 2006, 04:33:22 PM

Title: bf1942 modding
Post by: Thunderstruck on November 30, 2006, 04:33:22 PM
any1 know any good bf1942 modding websites?
Title: bf1942 modding
Post by: Partyboy on November 30, 2006, 04:38:10 PM
http://www.hiddenhacks.com

and

serversidemodd ing.com
Title: bf1942 modding
Post by: *MAFIA* Bonehead on November 30, 2006, 04:44:08 PM
mafiaowns.com     Party how could you!
Title: bf1942 modding
Post by: Partyboy on November 30, 2006, 05:24:40 PM
Well yeah you can get help here too. lol
Title: bf1942 modding
Post by: Boemann (nl) on December 01, 2006, 04:56:59 AM
Quote from: *MAFIA* Partyboy
Well yeah you can get help here too. lol

You can? oh never knew that.

But ya, http://www.serversidemodding.com is a good site that will help you out
Title: bf1942 modding
Post by: Thunderstruck on December 03, 2006, 04:50:28 PM
also i like on ur servers u have/had like invisible barb wire where the "special" weapon packs were? is that on one of those site or could you explain on how to do that. thanks.
Title: bf1942 modding
Post by: Thunderstruck on December 03, 2006, 05:52:03 PM
thanks. can some1 help me spawn a thompson kit, like show me an example of what my code should look like, thanks.
Title: bf1942 modding
Post by: Thunderstruck on December 03, 2006, 05:59:28 PM
sorry for the double post but misfit, could u post a translation of that link or tell me wat language it is. thanks in advance.
Title: bf1942 modding
Post by: BobbyKnight333 on December 03, 2006, 08:13:03 PM
Thanks Misfit those helped me 2
Title: bf1942 modding
Post by: *MAFIA* Wasserfaller on December 03, 2006, 09:15:46 PM
Quote from: *MAFIA* --

And on a different note I would like to add that I am currently making love to a hole I cut in the Bible I stole from church last sunday.

hahaha, that made me pee a little.
Title: scary
Post by: Mean Green on December 04, 2006, 06:08:51 AM
Quote from: *MAFIA* --
Thats What I'm here for......To help everyone on God's beautifull Green Earth.And to make each and every person I meet, run into or cross paths with's day or life a little better at whatever cost it may present to me.

Peace be with you and may the good lord OUR God bless you in your efforts to learn the way's of Battlefield.

And on a different note I would like to add that I am currently making love to a hole I cut in the Bible I stole from church last sunday.



scary
Title: bf1942 modding
Post by: Thunderstruck on December 04, 2006, 01:09:16 PM
ok i was looking at something somewhere and it said certain objects (ladders, platforms, etc.) are invisble to clients. how can i make a patch or something where only certain people can see the stuff?
Title: bf1942 modding
Post by: Thunderstruck on December 04, 2006, 02:00:19 PM
well i cant understand the "Battlecract/ssm.com" link cuz its in a different language and i cant find anything on making a patch for that kinda stuff.
Title: bf1942 modding
Post by: *MAFIA* Wasserfaller on December 04, 2006, 06:18:57 PM
30 bucks sent to misfit through paypal will get you all the facts you'll ever need...
Title: bf1942 modding
Post by: Thunderstruck on December 05, 2006, 07:39:31 AM
i dont have paypal or a credit card so...
Title: bf1942 modding
Post by: Thunderstruck on December 08, 2006, 05:14:45 PM
ok well i made some static objects and uploaded to the dedicated server. i have the same mod file in my bf1942 maps folder but i cant see the objects i made. did i make the patch right and if so, why cant i see the stuff?

thanks in advance.
Title: bf1942 modding
Post by: *MAFIA* Hellraiser on December 08, 2006, 05:26:05 PM
Try deeznutsonyour momschin.com
Title: bf1942 modding
Post by: Boemann (nl) on December 09, 2006, 12:47:10 AM
Quote from: Thunderstruck
ok well i made some static objects and uploaded to the dedicated server. i have the same mod file in my bf1942 maps folder but i cant see the objects i made. did i make the patch right and if so, why cant i see the stuff?

thanks in advance.

You'll need to be more clear on what you did, like what you saved it to and stuff.
Title: bf1942 modding
Post by: Thunderstruck on December 09, 2006, 01:09:31 PM
well i made the static objects in BC and edited the materialmap. i saved that to a map called Mod.rfa. then i opened that Mod.rfa and extracted StaticObjects. con and materialmap.ra w and saved em to my desktop. the i replaced the StaticObjects. con and materialmap.ra w in the berlin_005.rfa with the ones i made in BC. then i uploaded it (berlin_005.rfa) to the server and also put it in my bf1942 maps folder. it just gives me a "Data differs from server" error.
Title: bf1942 modding
Post by: Boemann (nl) on December 10, 2006, 02:05:13 AM
Quote from: Thunderstruck
well i made the static objects in BC and edited the materialmap. i saved that to a map called Mod.rfa. then i opened that Mod.rfa and extracted StaticObjects. con and materialmap.ra w and saved em to my desktop. the i replaced the StaticObjects. con and materialmap.ra w in the berlin_005.rfa with the ones i made in BC. then i uploaded it (berlin_005.rfa) to the server and also put it in my bf1942 maps folder. it just gives me a "Data differs from server" error.

I'm not sure, but I think that error means you did something clientside instead of server side. And if a client doesn't have something, you can't connect to that map. The codes would be helpfull though
Title: bf1942 modding
Post by: Thunderstruck on December 10, 2006, 05:20:26 AM
ok i attached the code. also i recently saw Misfit's stunt movie (awesome by the way) and i was wondering how to spawn Mustangs with the pistol?
Title: bf1942 modding
Post by: Boemann (nl) on December 10, 2006, 06:47:49 AM
Quote from: Thunderstruck
ok i attached the code. also i recently saw Misfit's stunt movie (awesome by the way) and i was wondering how to spawn Mustangs with the pistol?


Change the projectile (or however you write that) of the colt  to a mustang. I'm not gonna spoil it for you, just find it and try editting it test it and see if it works ;)

As for your code it didn't gave an error here (might be because I don't have a dedicated). Though when checking through your code I saw a lot of spawners that don't have to be there. Also you made a spawner called 'pack' maby you should try to just put those packs in an original spawner like this:

Code: [Select]

ObjectTemplate.setObjectTemplate 3 Jap_Engineer
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 2
ObjectTemplate.MaxSpawnDelay 5
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.MaxNrOfObjectSpawned 1


and then make a spawner for it with

Code: [Select]
Object.create AAGunSpawner
Object.absolutePosition 493.54/188.23/958.51
Object.rotation 000000.00/000000.00/000000.00
Object.setOSId  2
Object.setTeam  3


And see if that makes any difference. I never made my own spawners with modding, I just used the original ones to be sure.

One thing that you should try to use is the 'rem'. Cause then you know what exactly you did, and others will know that too.

I'm not sure if you can do this serverside:
ObjectTemplate .Active Thompson
ObjectTemplate .setHasRecoilF orce 1



Try those things, they might not really help solving it but it will make it a lot easier lol.

But since it didn't gave an error, I suggest you delete all your files that you don't need in your levels folder (clientside).
Title: bf1942 modding
Post by: Thunderstruck on December 10, 2006, 07:05:01 AM
ive been trying to do it for the past hour. i changed the projectile to mustang but the game just shuts off. i cant find any other ways.
Title: bf1942 modding
Post by: Boemann (nl) on December 10, 2006, 07:14:43 AM
Quote from: Thunderstruck
ive been trying to do it for the past hour. i changed the projectile to mustang but the game just shuts off. i cant find any other ways.

Think outside the box lol.

I don't think I have that code on my pc but misfit can help you, if he wants
Title: bf1942 modding
Post by: Thunderstruck on December 10, 2006, 07:22:10 AM
MISFIT, WHERE ARE YOU, I NEED YOU!!!!!
Title: bf1942 modding
Post by: *MAFIA* The Cp on December 10, 2006, 08:32:06 AM
if u need him join VENTRILO
Title: bf1942 modding
Post by: Thunderstruck on December 12, 2006, 03:26:28 PM
misfit, can u help me out with this cuz im out of ideas. i cant really get on ventrilo this week cuz i played alot last weekend and my parents are assholes so im not allowed on. could u just like give a simple explanation on how to spawn vehicles with weapons in regular bf1942. thanks.
Title: bf1942 modding
Post by: Partyboy on December 12, 2006, 03:33:58 PM
http://serversidemodding.com/viewtopic.php?t=1135
Title: bf1942 modding
Post by: TheJudge on December 12, 2006, 04:06:45 PM
Whats goin on? Srry i have no questions about modding, but I haven't used MFS for a while. I'm just using this thread cuz I'm to lazy to click on another one. (That's why i don't play bf1942 as much too - takes too long to get going). Fuck I'm lazy.
Title: bf1942 modding
Post by: Thunderstruck on December 13, 2006, 08:08:23 AM
well ive looked at that one before but it says u can only do that in desert combat. i tried it several ways with bf1942 but it never worked.
Title: bf1942 modding
Post by: -<M>-Ricardo on December 13, 2006, 12:12:20 PM
Quote from: Thunderstruck
well ive looked at that one before but it says u can only do that in desert combat. i tried it several ways with bf1942 but it never worked.



In desert fights, it is cool!
Title: bf1942 modding
Post by: Partyboy on December 13, 2006, 01:45:28 PM
Quote from: Thunderstruck
well ive looked at that one before but it says u can only do that in desert combat. i tried it several ways with bf1942 but it never worked.


Well... then i wonder how i did.
Please follow this

1) learn the basics of modding. the begging stuff, spawning packs spawning cars
2) move to harder things. Making no out of bounds adding static objects
3) Then learn how to add spawn points and other things like that

Then you should know enough about modding to be able to take a code from a different mod and make it work with bf1942.

"Give a man a fish, and feed him for a day. Teach him and feed him for a lifetime"
"Give you codes and have you ask for everything. Teach you and you can learn it all"
Title: bf1942 modding
Post by: Thunderstruck on December 13, 2006, 04:23:26 PM
lol nice phrase. i can spawn static stuff i just cant get the patch to work so im halfway there...
Title: bf1942 modding
Post by: Boemann (nl) on December 13, 2006, 11:14:01 PM
Quote from: Thunderstruck
lol nice phrase. i can spawn static stuff i just cant get the patch to work so im halfway there...

Nah your nowhere. It either works or it doesn't. A mod that only semi works, doesn't work...  SO get to work you lazy bastard! lol
Title: bf1942 modding
Post by: Thunderstruck on December 16, 2006, 07:22:35 PM
ok im completely out of ideas. i saw the thread on serversidemodd ing.com but that says only DC. can some at least point me in the right direction?
Title: bf1942 modding
Post by: Thunderstruck on December 17, 2006, 03:15:15 PM
ok i finally got it. :D wats the best settings to have the gun set on? like i have a colt shoot a mustang and the velocity is set to 30. wat did u use to do the stunts and stuff and should i have gravity on when i do that? and how did u get ths plane to spawn without moving cuz when i shoot it, the plane flies from the gun?
Title: bf1942 modding
Post by: Thunderstruck on December 19, 2006, 03:25:17 PM
ok i got it all working good. is there any way i could get ur MAFIA custom map cuz i think its awesome.