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Author Topic: How do you take away "leaving combat area"  (Read 4077 times)

MadMedic

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How do you take away "leaving combat area"
« on: November 19, 2005, 11:32:26 AM »

I am modding a couple of maps just for fun and wondering how you take away the "leaving combat area" stuff. Also, how do you add in weapon packs. If you know, please tell me HOW I would be very happy to learn.
« Last Edit: November 20, 2005, 05:13:08 PM by MadMedic »
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*MAFIA* ßlåkjáx

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How do you take away "leaving combat area"
« Reply #1 on: November 20, 2005, 04:32:39 PM »

Quote from: *MAFIA* MadMedic
I am modding a couple of maps just for fun and wondering how you take away the "leaving combat area" stuff. Also, how do you add in weapon packs. If you know, please tell me I would be very happy to learn.

umm... yes
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MadMedic

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How do you take away "leaving combat area"
« Reply #2 on: November 20, 2005, 05:12:53 PM »

thanks for the insight blackjax. Come on, I know like tons of people know this.
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Partyboy

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How do you take away "leaving combat area"
« Reply #3 on: November 20, 2005, 06:09:42 PM »

I would tell you if i knew
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Loaded

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How do you take away "leaving combat area"
« Reply #4 on: November 20, 2005, 07:41:17 PM »

I'm taking it that you have the programs needed to open up the RFAs of BF maps and also BC. So what you need to do is open the map in BC that you want to mod, use the material editor tool and makes the out side the map what ever material you want. Then save that map as a copy, name it what ever you like. That’s it now your out of bounds is gone (note, you will still see the red lines in the pic of the map in game, but you you will no longer die) I know you are saying "Thats way to easy", but that's all you have to do.

IF you are talking about doing this server side, like how it is on Mafia servers (well the last time I was on)…

Say you want to make Kursk completely open, do the same as I said above using the map Kursk and also this… AFTER you did above, You would open up Kursk to see all of the rfa files (using your RFA unpacking program) and look for the “materialmap.raw”, pull that file out and sit it on your desk top, now open your server side Kursk map and unpack it and find the materialmap.ra w and now take your new materialmap.ra w file from your desktop and put it in it’s place, build your new map and save is as a patch like this kursk_004.rfa (005, 006 and so on, what ever number would be next in line). Just a side note, With Windows servers it doesn’t matter if the name is Kursk_004.RFA, but with little old Linux, make sure that file looks like this kursk_004.rfa (Caps in Linux is a no no, wont hurt anything it just wont run your patch).

Now remember there still is "a end to the map", you just can't keep going and going. Most maps have a line you can see when that map ends. There is no way to stop from dieing crossing that line.

Hope that helps.

Edit... I think there is a way to get BC to make a patch for you, but that I don't know about. I have tried, but it has never worked for me.
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*MAFIA* Bonehead

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How do you take away "leaving combat area"
« Reply #5 on: November 20, 2005, 08:00:00 PM »

Wow paw paw made a post!
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Brick

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How do you take away "leaving combat area"
« Reply #6 on: November 20, 2005, 08:03:24 PM »

Quote from: *MAFIA* Bonehead
Wow paw paw made a post!



actualy thats one of the best post i have seen in here in a long time!  :riesen_gu
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Loaded

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How do you take away "leaving combat area"
« Reply #7 on: November 20, 2005, 08:15:23 PM »

Well I saw a post I could give some info about and I hope it was the right info.
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Rahl

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How do you take away "leaving combat area"
« Reply #8 on: November 21, 2005, 01:46:46 AM »

Quote from: Loaded
Well I saw a post I could give some info about and I hope it was the right info.

I miss you!  It's about damn time you posted again.
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MadMedic

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How do you take away "leaving combat area"
« Reply #9 on: November 21, 2005, 03:14:35 PM »

Doesn't editing info such as terrain and buildings change the map data and other computers on MP cannot open it?
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Loaded

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How do you take away "leaving combat area"
« Reply #10 on: November 21, 2005, 07:42:59 PM »

Yes true to a point... BUT for what you are asking for, it will work. You are just changing the info of the terrain (grass, dirt, sand and so on) not the terrain itself (hills, roads and so on).

Yes Rahl... Like I said above, I have been looking at ALL the post, but I have to say not many needed me to post in them.
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MadMedic

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How do you take away "leaving combat area"
« Reply #11 on: November 24, 2005, 11:49:19 PM »

sorry to pester you loaded, but how do you make invisi-walls and barbed wire
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Loaded

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How do you take away "leaving combat area"
« Reply #12 on: November 25, 2005, 06:28:15 AM »

Um... Not that I don't want to help you on that, but that is a Mafia server thing... If someone from Mafia would like to help you so be it.
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Hitman'sMini?

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How do you take away "leaving combat area"
« Reply #13 on: November 25, 2005, 12:48:19 PM »

wow god dragon sorry just had to comment cuz he had 1,000 posts maybe loaded should join mafia
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*MAFIA* ßlåkjáx

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How do you take away "leaving combat area"
« Reply #14 on: November 25, 2005, 12:50:07 PM »

Quote from: Mobster
wow god dragon sorry just had to comment cuz he had 1,000 posts maybe loaded should join mafia

ur a moron...
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