*MAFIA* Forums
Miscellaneous => Battlefield => BF 1942 => Topic started by: Hawaii-50 on August 11, 2008, 09:52:03 PM
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I was the only one on , so i moved the carrier's next 2 each other !!!
(http://img528.imageshack.us/img528/8163/bf19422008081122425151oh8.png) (http://imageshack.us)
(http://img355.imageshack.us/img355/4884/bf19422008081122361009ty7.png) (http://imageshack.us)
(http://img98.imageshack.us/img98/4636/bf19422008081122454734ea9.png) (http://imageshack.us)
(http://img524.imageshack.us/img524/6121/bf19422008081122490007yf9.png) (http://imageshack.us)
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Ok???
。?まはやな⑧111♡〠○
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How many battleships did you sink in the process?
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??? Um ok what happen there? I thought they were "never" movable on that map, as in locked in place. Maybe the modders didn't "wall" them in.
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How many battleships did you sink in the process?
None ....... had my tool with me ::)
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??? Um ok what happen there? I thought they were "never" movable on that map, as in locked in place. Maybe the modders didn't "wall" them in.
"didn't wall them in" lol that's funny XD they don't add Walls to stop them moving all they do is this
ObjectTemplate.Active Enterprise_Eng ine
ObjectTemplate .SetAccelerati on 0/0/0
that basically disables the engine (gives it 0 speed) lol walls :) i doubt they forgot i bet they did it purposely and didnt give them 0 speed
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??? Um ok what happen there? I thought they were "never" movable on that map, as in locked in place. Maybe the modders didn't "wall" them in.
With destroyer's i can move anything ...... the Battleship is harder 2 move , can only move
that sideway's !! They are locked in place .... as far as "walled" in , i don't know ???
http://uk.youtube.com/watch?v=e4DA-nQZr2c
http://uk.youtube.com/watch?v=1BRsztK4MXY
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With destroyer's i can move anything ...... the Battleship is harder 2 move , can only move
that sideway's !! They are locked in place .... as far as "walled" in , i don't know ???
http://uk.youtube.com/watch?v=e4DA-nQZr2c
yeh locking in place is right but walled in would must likely make the ship spasum due to collision materials all it is is 0 speed/acceleration been added
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"didn't wall them in" lol that's funny XD they don't add Walls to stop them moving all they do is this
ObjectTemplate.Active Enterprise_Eng ine
ObjectTemplate .SetAccelerati on 0/0/0
that basically disables the engine (gives it 0 speed) lol walls :) i doubt they forgot i bet they did it purposely and didnt give them 0 speed
We know how to stop them from being driven, come on now... The point of the wall (the wall can't be seen by "you") is to stop what 50 is doing, pushing them around the map and also to stop the PTs (torpedoes) from sinking them.
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true but
ObjectTemplate.holdObject 1
stops the ship from being moved by another object no need for adding walls
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true but
ObjectTemplate.holdObject 1
stops the ship from being moved by another object no need for adding walls
Does it stop the pt boats torpedoes?
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Does it stop the pt boats torpedoes?
it stops it from being moved by boats but it still takes damage, but im working on the no damage part anyways. ill get back on the damage part later :)