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Author Topic: NEW Mods added to the MAFIA server!  (Read 12061 times)

Loaded

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NEW Mods added to the MAFIA server!
« on: July 02, 2010, 06:51:00 AM »

Malbert has been working hard on the server.

He has done some big changes to...

Bocage
El Alamein
Marget Garden
Battleaxe

Some changes
*Closer spawns toward each team (get in the fight real fast)
*New Spawn points... Main base spawn points are removed, but items to use are still there, some added, some removed
*CTF flags moved from mains, added closer to the fight
*Floating Aircraft spawns (3 per side)
*"Ground" one seat aircraft, Auto take off
*Lots of tanks and jeeps
*"I think" I seen no fall damage to player (didn't pay much attention to it, I just pull my chute a foot from the ground)
*FYI for the fliers. Almost every AA has been moved, so keep an eye out for the new placements
*There is other mods added, find them

So hit the server, check them out and post your thoughts.

I'll update this thread or this post when Malbert gets more done.

Thanks Malbert for the work you have done!

EDIT... New Battleaxe added.
« Last Edit: July 02, 2010, 10:29:57 AM by *MAFIA* ReLoaded »
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*MAFIA* Beatlejuice

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Re: NEW Mods added to the MAFIA server!
« Reply #1 on: July 02, 2010, 06:58:14 AM »

I'll be back to check it in a week or two, looks good.
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*MAFIA* Whoops

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Re: NEW Mods added to the MAFIA server!
« Reply #2 on: July 02, 2010, 07:22:05 AM »

The bazookas on El Alamein piss me off. They are like expacks that can be aimed. Other than the overly modded zooks I like it.
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*MAFIA* Meeester

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Re: NEW Mods added to the MAFIA server!
« Reply #3 on: July 02, 2010, 12:19:22 PM »

The bazookas on El Alamein piss me off. They are like expacks that can be aimed. Other than the overly modded zooks I like it.

Wimp.
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*MAFIA* Meeester

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Re: NEW Mods added to the MAFIA server!
« Reply #4 on: July 02, 2010, 05:15:57 PM »

THAT'S HOW YOU PLAY ALAMEIN WIH ZOOKAS AT THE SPAWN!


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*MAFIA* Bonehead

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Re: NEW Mods added to the MAFIA server!
« Reply #5 on: July 02, 2010, 06:51:36 PM »

CHEATER!




bob you suck, but not as bad as i do now :P
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*MAFIA* ßlåkjáx

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Re: NEW Mods added to the MAFIA server!
« Reply #6 on: July 03, 2010, 11:57:40 AM »

THAT'S HOW YOU PLAY ALAMEIN WIH ZOOKAS AT THE SPAWN!

113 deaths? Fucking NOOOOOOOB
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*MAFIA* Balthazar

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Re: NEW Mods added to the MAFIA server!
« Reply #7 on: July 03, 2010, 09:36:12 PM »

Two Things on Market...

Inaccessible planes right off the spawn on American side. :(

No Fall Damage means I can run over anybody in my plane. :(

Other than that I do like the changes, defiantly does make it more interesting.
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Loaded

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Re: NEW Mods added to the MAFIA server!
« Reply #8 on: July 04, 2010, 06:29:49 AM »

Two Things on Market...

Inaccessible planes right off the spawn on American side. :(

As in no spawn point at the Allied base?
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*MAFIA* BassSlappa

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Re: NEW Mods added to the MAFIA server!
« Reply #9 on: July 04, 2010, 01:52:17 PM »

That was a fucking fun game. Those zookz are fun as tits. Also like the underwater tanks on Omaha.





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*MAFIA* Scooby

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Re: NEW Mods added to the MAFIA server!
« Reply #10 on: July 04, 2010, 02:53:35 PM »

Can we put those extreme bazookas that we have on El Al on Omaha also? It would make the trench fights super fun.

Also, vertical take off jeeps with left click.
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*MAFIA* Balthazar

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Re: NEW Mods added to the MAFIA server!
« Reply #11 on: July 04, 2010, 08:26:57 PM »

As in no spawn point at the Allied base?

Correct, although it's more so me being selfish there than anything else, I do see how fighting for the planes can make things a bit more interesting rather than me jumping in a plane right off the bat and brutually anal raping all the nibs that run in my path.
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*MAFIA* Malbert

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Re: NEW Mods added to the MAFIA server!
« Reply #12 on: July 04, 2010, 08:38:05 PM »

Haven't done Berlin, Wake, or Omaha yet. Just a bit of thinking on Wake so far. Will try to get on it this week.
Balth there is a plane spawn point in the air on every map I have modded so far. Starts you right off in the plane. You might not have tried all the spawn points out enough. Don't have to fight for a plane.
I have been taking fall damage off for one reason. It keeps the noobs alive. The more they are alive the more they like it. Also it's special to the super noobs; they are like "wow I'm still alive, wtf did I do?". I don't care about it but it makes sense to keep it off, I think.
I don't know about the vertical lift off for jeeps. It is hard enough getting noobs to do regular boost. Plus once noobs see that they think ur hacking or something, sometimes. (Cars don't usually go upwards). Unless if that's what everyone wants?
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*MAFIA* Meeester

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Re: NEW Mods added to the MAFIA server!
« Reply #13 on: July 04, 2010, 08:41:05 PM »

I like the fall damage off. IT makes jumping off of buildings/windmills interesting for seeing where I'll land or to find ways to land in other places (i.e. on bocage, jump from the windmill and you can land on the opposite end of the river next to the allied flag.)

edit: As this hasn't been declared closed off to public requests for mods, I say they need to start speaking up or commenting on what we have so far.
« Last Edit: July 04, 2010, 08:51:52 PM by *MAFIA* Meeester »
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*MAFIA* Scooby

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Re: NEW Mods added to the MAFIA server!
« Reply #14 on: July 04, 2010, 11:09:11 PM »

edit: As this hasn't been declared closed off to public requests for mods, I say they need to start speaking up or commenting on what we have so far.

lol, what public?
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