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Author Topic: bf1942 modding  (Read 7508 times)

Thunderstruck

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bf1942 modding
« Reply #15 on: December 08, 2006, 05:14:45 PM »

ok well i made some static objects and uploaded to the dedicated server. i have the same mod file in my bf1942 maps folder but i cant see the objects i made. did i make the patch right and if so, why cant i see the stuff?

thanks in advance.
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*MAFIA* Hellraiser

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bf1942 modding
« Reply #16 on: December 08, 2006, 05:26:05 PM »

Try deeznutsonyour momschin.com
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Boemann (nl)

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« Reply #17 on: December 09, 2006, 12:47:10 AM »

Quote from: Thunderstruck
ok well i made some static objects and uploaded to the dedicated server. i have the same mod file in my bf1942 maps folder but i cant see the objects i made. did i make the patch right and if so, why cant i see the stuff?

thanks in advance.

You'll need to be more clear on what you did, like what you saved it to and stuff.
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Thunderstruck

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« Reply #18 on: December 09, 2006, 01:09:31 PM »

well i made the static objects in BC and edited the materialmap. i saved that to a map called Mod.rfa. then i opened that Mod.rfa and extracted StaticObjects. con and materialmap.ra w and saved em to my desktop. the i replaced the StaticObjects. con and materialmap.ra w in the berlin_005.rfa with the ones i made in BC. then i uploaded it (berlin_005.rfa) to the server and also put it in my bf1942 maps folder. it just gives me a "Data differs from server" error.
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Boemann (nl)

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« Reply #19 on: December 10, 2006, 02:05:13 AM »

Quote from: Thunderstruck
well i made the static objects in BC and edited the materialmap. i saved that to a map called Mod.rfa. then i opened that Mod.rfa and extracted StaticObjects. con and materialmap.ra w and saved em to my desktop. the i replaced the StaticObjects. con and materialmap.ra w in the berlin_005.rfa with the ones i made in BC. then i uploaded it (berlin_005.rfa) to the server and also put it in my bf1942 maps folder. it just gives me a "Data differs from server" error.

I'm not sure, but I think that error means you did something clientside instead of server side. And if a client doesn't have something, you can't connect to that map. The codes would be helpfull though
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Thunderstruck

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« Reply #20 on: December 10, 2006, 05:20:26 AM »

ok i attached the code. also i recently saw Misfit's stunt movie (awesome by the way) and i was wondering how to spawn Mustangs with the pistol?
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Boemann (nl)

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« Reply #21 on: December 10, 2006, 06:47:49 AM »

Quote from: Thunderstruck
ok i attached the code. also i recently saw Misfit's stunt movie (awesome by the way) and i was wondering how to spawn Mustangs with the pistol?


Change the projectile (or however you write that) of the colt  to a mustang. I'm not gonna spoil it for you, just find it and try editting it test it and see if it works ;)

As for your code it didn't gave an error here (might be because I don't have a dedicated). Though when checking through your code I saw a lot of spawners that don't have to be there. Also you made a spawner called 'pack' maby you should try to just put those packs in an original spawner like this:

Code: [Select]

ObjectTemplate.setObjectTemplate 3 Jap_Engineer
ObjectTemplate.setObjectTemplate 2 AA_allies
ObjectTemplate.setObjectTemplate 1 flak38
ObjectTemplate.MinSpawnDelay 2
ObjectTemplate.MaxSpawnDelay 5
ObjectTemplate.SpawnDelayAtStart 0
ObjectTemplate.TimeToLive 45
ObjectTemplate.Distance 40
ObjectTemplate.DamageWhenLost 10
ObjectTemplate.MaxNrOfObjectSpawned 1


and then make a spawner for it with

Code: [Select]
Object.create AAGunSpawner
Object.absolutePosition 493.54/188.23/958.51
Object.rotation 000000.00/000000.00/000000.00
Object.setOSId  2
Object.setTeam  3


And see if that makes any difference. I never made my own spawners with modding, I just used the original ones to be sure.

One thing that you should try to use is the 'rem'. Cause then you know what exactly you did, and others will know that too.

I'm not sure if you can do this serverside:
ObjectTemplate .Active Thompson
ObjectTemplate .setHasRecoilF orce 1



Try those things, they might not really help solving it but it will make it a lot easier lol.

But since it didn't gave an error, I suggest you delete all your files that you don't need in your levels folder (clientside).
« Last Edit: December 10, 2006, 07:10:43 AM by *MAFIA* Boemann (nl) »
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Thunderstruck

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« Reply #22 on: December 10, 2006, 07:05:01 AM »

ive been trying to do it for the past hour. i changed the projectile to mustang but the game just shuts off. i cant find any other ways.
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Boemann (nl)

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« Reply #23 on: December 10, 2006, 07:14:43 AM »

Quote from: Thunderstruck
ive been trying to do it for the past hour. i changed the projectile to mustang but the game just shuts off. i cant find any other ways.

Think outside the box lol.

I don't think I have that code on my pc but misfit can help you, if he wants
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Thunderstruck

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bf1942 modding
« Reply #24 on: December 10, 2006, 07:22:10 AM »

MISFIT, WHERE ARE YOU, I NEED YOU!!!!!
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*MAFIA* The Cp

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bf1942 modding
« Reply #25 on: December 10, 2006, 08:32:06 AM »

if u need him join VENTRILO
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Thunderstruck

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« Reply #26 on: December 12, 2006, 03:26:28 PM »

misfit, can u help me out with this cuz im out of ideas. i cant really get on ventrilo this week cuz i played alot last weekend and my parents are assholes so im not allowed on. could u just like give a simple explanation on how to spawn vehicles with weapons in regular bf1942. thanks.
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Partyboy

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« Reply #27 on: December 12, 2006, 03:33:58 PM »

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TheJudge

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« Reply #28 on: December 12, 2006, 04:06:45 PM »

Whats goin on? Srry i have no questions about modding, but I haven't used MFS for a while. I'm just using this thread cuz I'm to lazy to click on another one. (That's why i don't play bf1942 as much too - takes too long to get going). Fuck I'm lazy.
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Thunderstruck

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« Reply #29 on: December 13, 2006, 08:08:23 AM »

well ive looked at that one before but it says u can only do that in desert combat. i tried it several ways with bf1942 but it never worked.
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