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Author Topic: Mafia Guadalcanal 1.61  (Read 2529 times)

Hawaii-50

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Mafia Guadalcanal 1.61
« on: August 11, 2008, 09:52:03 PM »

 I was the only one on , so i moved the carrier's next 2 each other !!!

 

 

 

 
« Last Edit: August 11, 2008, 10:09:58 PM by *MAFIA* Hawaii-50 »
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*MAFIA* MAGGOT

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Re: Mafia Guadalcanal 1.61
« Reply #1 on: August 11, 2008, 09:57:28 PM »

Ok???

。?まはやな⑧111♡〠○
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"At some point in their lives, 1 in 6 children will be abducted by the dutch." ~The fact core, Portal 2.

*MAFIA* Dune Surfer

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Re: Mafia Guadalcanal 1.61
« Reply #2 on: August 12, 2008, 03:52:31 AM »

How many battleships did you sink in the process?
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Re: Mafia Guadalcanal 1.61
« Reply #3 on: August 12, 2008, 04:27:26 AM »

??? Um ok what happen there? I thought they were "never" movable on that map, as in locked in place. Maybe the modders didn't "wall" them in.
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Hawaii-50

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Re: Mafia Guadalcanal 1.61
« Reply #4 on: August 12, 2008, 04:32:10 AM »

How many battleships did you sink in the process?

 None ....... had my tool with me  ::)
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no-half-measures

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Re: Mafia Guadalcanal 1.61
« Reply #5 on: August 12, 2008, 04:39:51 AM »

??? Um ok what happen there? I thought they were "never" movable on that map, as in locked in place. Maybe the modders didn't "wall" them in.

"didn't wall them in" lol that's funny XD they don't add Walls to stop them moving all they do is this

ObjectTemplate.Active Enterprise_Eng ine
ObjectTemplate .SetAccelerati on 0/0/0


that basically disables the engine (gives it 0 speed) lol walls  :)  i doubt they forgot i bet they did it purposely and didnt give them 0 speed
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Hawaii-50

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Re: Mafia Guadalcanal 1.61
« Reply #6 on: August 12, 2008, 04:49:31 AM »

??? Um ok what happen there? I thought they were "never" movable on that map, as in locked in place. Maybe the modders didn't "wall" them in.

 With destroyer's i can move anything ...... the Battleship is harder 2 move , can only move
that sideway's !! They are locked in place .... as far as "walled" in , i don't know ???

 http://uk.youtube.com/watch?v=e4DA-nQZr2c

 http://uk.youtube.com/watch?v=1BRsztK4MXY
« Last Edit: August 12, 2008, 05:14:10 AM by *MAFIA* Hawaii-50 »
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no-half-measures

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Re: Mafia Guadalcanal 1.61
« Reply #7 on: August 12, 2008, 05:12:08 AM »

With destroyer's i can move anything ...... the Battleship is harder 2 move , can only move
that sideway's !! They are locked in place .... as far as "walled" in , i don't know ???

 http://uk.youtube.com/watch?v=e4DA-nQZr2c


yeh locking in place is right but walled in would must likely make the ship spasum due to collision materials all it is is 0 speed/acceleration been added
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Re: Mafia Guadalcanal 1.61
« Reply #8 on: August 12, 2008, 05:19:19 AM »

"didn't wall them in" lol that's funny XD they don't add Walls to stop them moving all they do is this

ObjectTemplate.Active Enterprise_Eng ine
ObjectTemplate .SetAccelerati on 0/0/0


that basically disables the engine (gives it 0 speed) lol walls  :)  i doubt they forgot i bet they did it purposely and didnt give them 0 speed

We know how to stop them from being driven, come on now... The point of the wall (the wall can't be seen by "you") is to stop what 50 is doing, pushing them around the map and also to stop the PTs (torpedoes) from sinking them.
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no-half-measures

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Re: Mafia Guadalcanal 1.61
« Reply #9 on: August 12, 2008, 06:04:32 AM »

true but

ObjectTemplate.holdObject 1

stops the ship from being moved by another object no need for adding walls
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*MAFIA* masebot1

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Re: Mafia Guadalcanal 1.61
« Reply #10 on: August 12, 2008, 06:20:47 AM »

true but

ObjectTemplate.holdObject 1

stops the ship from being moved by another object no need for adding walls

Does it stop the pt boats torpedoes?

no-half-measures

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Re: Mafia Guadalcanal 1.61
« Reply #11 on: August 12, 2008, 06:31:06 AM »

Does it stop the pt boats torpedoes?

it stops it from being moved by boats but it still takes damage, but im working on the no damage part anyways. ill get back on the damage part later  :)
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